GPU Tech Reading List

  • PC Gamers GPU Review - 2025

    PC Gamer article “Best graphics cards in 2025: I’ve tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today’s top cards” (published July 5, 2025)

  • Tom Hardware GPU Review - 2025

    Tom’s Hardware article “The GPU Benchmarks Hierarchy 2025: Ten years of graphics card hardware tested and ranked” (last updated August 13, 2025)

  • Build Your Own PC - PCPartPicker

    A curated collection of PC components—like CPU, GPU, RAM, storage, and more—that a user has selected using the site’s parts builder tool.

  • Nvidia Software Stack

    A reference software stack for deploying NVIDIA AI Enterprise workloads, offering a vendor-agnostic foundation that's compatible across various certified systems.

  • AMD Technical Information Portal

    AMD’s broader Technical Information Portal, enabling users to search across a vast catalog of technical documentation—from datasheets and programming guides to software APIs and developer tools

  • NVIDIA Nsight Graphics

    A standalone application designed for debugging, profiling, and analyzing graphics applications. It supports a wide array of graphics APIs—such as Direct3D, Vulkan, OpenGL, OpenXR, OpenVR, and the Oculus SDK—and offers advanced features like ray-tracing analysis, frame capture/replay, shader inspection, and more.

  • Intel GPA

    Intel Graphics Performance Analyzers. A comprehensive suite of tools designed to help developers analyze, profile, and optimize graphics-intensive applications—such as games or visualization software—across APIs like DirectX, Vulkan, and OpenGL.

  • GPUOpen

    AMD’s open-source developer portal aimed at games, graphics, and compute professionals. It offers a range of free and openly licensed tools, SDKs, libraries, documentation, and resources.

  • Microsoft DirectX-Specs

    The engineering-level specifications for various DirectX features—covering advanced topics like DirectX Raytracing (DXR), Variable Rate Shading, Direct3D 11.x versions, and more.

  • The Vulkan Spec

    Part of the Vulkan Documentation Project. A navigation hub, linking to key topics in the Vulkan API guide.

  • Real-Time Rendering

    A comprehensive resource hub dedicated to real-time computer graphics, centered around the influential textbook Real-Time Rendering (by Tomas Akenine‑Möller, Eric Haines, Naty Hoffman). It serves both as a companion site for the book and a continually updated repository of industry-relevant content.

  • GPU Zen

    GPU Zen is an official blog managed by Wolfgang Engel. A collection of advanced rendering technique compilations developed by expert graphics programmers.

  • A trip through the Graphics Pipeline 2011 by Fabian Giesen

    Exploring the inner workings of the D3D/OpenGL graphics pipeline as implemented on real GPUs. Designed for experienced graphics programmers, it bridges the gap between high-level overviews and overly specific academic papers.